Hello, comunity :3
I'm making a sort of an "Asteroids" game, but I'm trying to set the ship angle based on the mouse position, not by the arrow keys.
I'm using this - Every Tick: Sprite > Set angle toward (Mouse.X, Mouse.Y)
It's not working, since the nose of the ship does not follow the mouse, just the anchor point of the sprite, which makes it spin in the mouse direction, but not in the way that I want it to.
Can anyone help me, pls? Thank You