Thanks for your suggestion.
Sprite1: On collision with Sprite1
+System: Pick Sprite1 instance 0
-> do something
+System: Pick Sprite1 instance 1
-> do something
Thats how I made it first, but it won't work. I am testing if the correct instances are selected to let them stop movement, but only one of them stops.
I also dont understand how this should work, since I guess the IID / UID does not change when checking for the collision to the other. Maybe someone could explain me what exactly happens in this condition
"Sprite1: On collision with Sprite1"
Many thanks <img src="smileys/smiley1.gif" border="0" align="middle" />