Does anyone have a sample .capx which would demonstrate the following:
1. Players would log in (via email and password or an email link) to the game which is running on a server.
2. The player's emails serve as their Peer IDs and their avatar name (selected by them) serve as their Alias IDs.
3. The server side game would assign the players to a game room where the two (2) players would be peers and the game server would serve as the host. This is important, most importantly for security/anti-cheating purposes. I'm moderately proficient in using the multiplayer object. Keep in mind that within the "game" itself there is not any movement issues, more like an advanced tic-tac-toe game than anything else.
FYI - I am able to follow simple php script for POST/GETS/Emails. If any other scripting is required, I can learn a sample script, if necessary.
If you have any questions or require additional insight/information, just let me know.
Thanks much in advance for your help!