Hi, lads.
I have to understand, how can i record/store objects in a file and then get it in the Construct 2.
Some of you can say - "Why do you need THIS when you have a layout?".
Well, guys. I need not only create objects in the Construct 2 from files, but delete them and create again if needed.
Imagine yourself a hero. His moving from one direction to another, but location so huge that will cost you big amount of fps.
But what if objects on a layout will be loading bit by bit when hero get's closer and deleting if he's far away?
The same technique used in big games - like Assassin's Creed, GTA, The Elder Scrolls, Minecraft and etc.
There is fourth stages:
1) Record (Recording of parameters such as - X, Y, Angle and etc. For the multiple number of objects)
2) Storing
3) Loading (In-game loading of parameters and creating objects in the game with them)
4) Deleting (For objects that is far way)
----------------------------------------
For any help - HUGE Thanks! You will not be forgotten!
That can be a year or two, but boomerang will return. Always does.
--------------------------------------------------------------------------------
If someone want to help me and with that become part of my yet unknown, but already great crusade - then don't be a shy! Send me a letter.