I am looking to get the speed of an object with physics being shot out of a cannon and cant seem to work it out, here is a capx of the general idea, any help would be greatly appreciated.
dl.dropbox.com/u/47975195/Speedofball.capx
3DGS,
Speed = Distance/Time, so you need to determine the distance traveled by the cannon ball in a specific period of time, like every tick.
Here is a modified capx: dl.dropbox.com/u/38038537/Speedofball_modified.capx
This was just a quick and dirty example, and I'm sure there must be a more elegant solution (perhaps even built-in).
thank you, that helps alot!
The physics expressions 'velocity x' and 'velocity y' are probably what you are looking for. I am not sure how to combine them to give you a good indication of actual velocity but it can't be that hard (most of the people hare are maths geniuses anyway ;) )
distance(0, 0, velocity_x, velocity_y)
will give you the speed.
angle(0, 0, velocity_x, velocity_y)
will give the direction.
See? I knew there would be a more elegant solution.
Here is the capx again, with R0J0's information:
dl.dropbox.com/u/38038537/Speedofball_modified.capx
awesome thank you guys for the help i am really enjoying this program, and the community!
This is exactly what I was looking for, thank you. I never thought of using velocity like that. Totally makes sense.
The link doesn't work, can you replace it? thanks
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Hi Wastrel, can we get the working capx back, please? I'm looking for the same information and — didn't alert you before, thanks in advance!