Hey hello!
I have a problem, I'm hoping you can help me solve.
I want to use families to have the player's damage apply equally to all objects, inside one particular family.
For example:
Family "Enemies" holds one object: "Enemy"
Player character does 10 damage per attack.
My logic:
If Family "Enemies" is on collision with Player_Fist:
>
>
(Sub-event) For each Enemy:
Subtract 10 from Enemy.HP
Ok fine, seems to work. But what if Family "Enemies" held, say, three objects:
Enemy_Light(100HP), Enemy_Medium(150HP) and Enemy_heavy(200HP).
Then what?
Thanks in advance fellow Constructors! I know I can always count on you!
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