How do I make positioned sound on whole big object not point

0 favourites
  • 4 posts
From the Asset Store
Connect the dots in the correct order and draw happy animals!
  • Imagine noisy, large train passing by, from left to right. The train takes three lenghts of screen.

    I'd like to create a positioned sound on whole of it, but seems like the sound is "placed" only at the imagepoint.

    So when the imagepoint is off screen, sound fades but train is still on screen, yet silent. Is there any method for this?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Var Sound

    Create Object INSound

    Create Object OutSound

    Screen

    +----------------------+

    +-----+ +-----+

    | IN | |Out|

    []-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[]-[] ==> Movment Train

    | | | |

    +-----+ +-----+

    +----------------------+

    Train Is Overlap INSound - Volume Inc Volume Sound

    Train Is Overlap OutSound - Volume Dec Volume Sound

    At some point the training will be on IN and OUT but the volume will be balanced

    When Train in "IN" Volume INC

    When Train in "OU" Volume DEC

    good luck!

  • Put the IN at the beginning of the screen and the more to the end

  • jcbarriento I get Your point, but situation is more complicated. Train is traveling across huge layout and the player will have the ability to get around it, above and below. Even if not seen, the train should be heard regardless of position in layout, but in proximity to player; hence the positioned sound.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)