This may or may not be a foregone conclusion, but the audio portion of game making is not my forte.
My brother and I are discussing a somewhat "original" way to playback different music tracks depending on the actions in the game (similar to how the music transitions from normal overworld music to an "enemy is nearby" piece in the Zelda franchise starting with Ocarina of Time). Rather than a transition, it will be two tracks played one on top of the other.
Is this doable or does C2 only play one music track at a time?