pixel errors

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  • i'm sure this is a newbie question but my search on the forum didn't turn up anything.

    can i do anything against "unclean" transparency in transparent sprites?

    here is an EXAMPLE of what it looks like.

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  • create cleaner png.

  • great tip :)

    the font is a clean true type font and the bar in the upper left corner also has perfect edges in photoshop.

    can i increase the quality of photoshop pngs? how?

  • also: in the editor everything looks perfect. it falls apart in the browser. maybe i shoud have mentioned that...

  • send capx /o/

    With just a few problematic ressources if you don't want to reveal your whole game

  • here is a CAPX

    looks very blurry in my browser or is that normal?

  • Not seeing this problem in your capx. Here's a screenshot running in Chrome, zoomed in. It's blurry because of the zoom but there is no noise compared to your initial example.png

    <img src="http://i.imgur.com/XCSJS.png" border="0" />

    ETA: Testing was done on a PC with just the built in intel graphics chipset. Preview mode only, not exported. I checked the PNG inside the capx with Photoshop and it's perfect, no alpha channel problems there.

  • I see the same problem, it seems to be caused by the webGl linear sampling.

    For now, you can solve that by switching to Point sampling in the project properties.

    I wonder if it's a graphic card issue as Cross_ doesn't seem to have this problem.

    If it helps, my card is a NVidia GTX 460 and I'm on win server 2008 r2 (it's like win 7) 64bits.

  • ok. so it's no simple solution. i will check into it and test it on other cards and browsers.

    thanks for your help so far.

    looks great when i disable WebGL by the way... i'll just have to watch the performance i guess...

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