Here's a design problem I want to solve the simple way.
To illustrate it, imagine I have a Sprite named "triangle".
On one vertex, I pin a tiny Sprite. I pin another tiny Sprite on another vertex.
What I want is that if I set the position of one of those tiny Sprite, the pinned triangle follows it in place. Furthermore, I want to set the position of the other tiny Sprite, and be sure that the previous tiny Sprite is still there as a constraint (making, for example, the triangle rotate around it to respect both constraints).
I don't want to code something like an Inverse Kinematic plugin to solve those constraints. Is there an easy way to do without it ?
Is there a way to pin an object to two other objects at the same time ?