Hello All
------------------------------------------------------------------------
Basically I want to simulate separate body parts moving dynamically with each other, either with a pin or with a set position action. In this case, an arm that aims toward the mouse input (already scripted), and also have the shoulder bob up and down with a separate walking animation (my trouble).
------------------------------------------------------------------------
I have a character in game whose walk/run/death animation is completely separated from his arm. I have it set up this way to give the arm the flexibility to revolve 360 degrees around the shoulder pivot.
I have a problem, and I'm not sure if it is my fault of Construct's. At first the arm was pinned to the shoulder image point, and it followed the player flawlessly.
However, my player seemed very stiff when walking/animating, so I added a more dynamic walking animation, and set the image point of the shoulder to change every frame, moving up and down as the player walks.
I thought this would work, but the arm now lags way too far behind the player.
To fix it by setting the position of the arm to move forward depending on the player's speed:
(Arm_Pos.X+2*(Player.Platform.Speed/28), Arm_Pos.Y)
...Which keeps the arm in place, but now it is extremely shaky.
So, I'm at a loss. I have also scoured the forums to no avail. If anyone has successfully done something similar, help would be thoroughly appreciated.