CAPX: https://www.dropbox.com/s/luumbp5yqeqq41h/LostSoul%201-2.capx
See layout L Maze D West and event sheet E Maze D West
I have an enemy type with the Pathfinding behavior that is seeking out the player, recalculating the path every few seconds. I've set the walls as custom obstacles and made sure to regenerate the map when needed. The walls have the Solid behavior so the player can't go through them.
When the enemy is within a certain distance, it clears the walls as obstacles and gives them a past cost, making it a bit of a "hassle" to get through the walls. I set the path cost to 120 and the max speed to 150....then set the cost to about 20. But no matter what I do, the enemies never go through the walls. I'm at a loss of how to remedy this.
Any suggestions?