Ok, I apologize if this is oddly worded, but bear with me here.
So I'm trying to use a particle effect to create a small dust cloud every time my player lands.
I created the object, and configured the particle to have the properties that I want, and placed it in the layer out of view (since I can't call it without it already existing within the project).
I setup my character object to create the particle object on landing; simple.
When running a preview, my character lands on the ground, and the particles appear, but they are set to the default settings (as in the settings before I modified them) for the particles.
I made sure that when I changed the properties of the object/particles that I didn't just have a single instance of it selected, rather I clicked on the it via the projects tab, and changed the properties before every dragging the first instance of it into the layout. To make sure I configured it right, I took the particle object that I already had in the layer and put it in a place where I could see it upon starting up the project, and it works fine.
How do I set it up so that every time my player object lands the particles retain the custom settings?