there are no events involved just rex's boundary behavior applied to the tiled background.
basically its all math so what I had to do was add a tiled background mine is 89000 x 52000 (i know its huge but its for a 800x800 map grid and each grid is 110x65 pixels) and add the boundary behavior.
find the pixel point of the top and bottom of the window
mine was 33 and 539
the 33 is the bottom. add them together (572) subtract that from the background height (51428) enter that as a negative number for top (-51428)
find the pixel point of the left and right of the window
mine was 22 and 866
the 22 is the right. add them together (888) subtract that from the background width (88112) enter that as a negative number for left (-88112)
enter the numbers into the top, bottom, left and right properties for the boundary behavior on the tiled background.