Governador cool I'm glad it helped you
I see what you mean, just a quick note Construct2 will render only the sprites that are on the screen, the ones that are off the screen will not affect performance, example you had 5 enemies on the screen and only those enemies + 5 "MetalGear" will count for performance, the only time you will notice the effect of performance from all the sprites together is when you first load the layout "at the start of layout" as it has to load all the sprites into the memory but after that only counts the sprites that are on the screen. but hey as I'm not an expert I could be wrong and perhaps you picked the right path