Hi .. i have a simple onLoad event that checks if the "gameIsLoaded" variable is set to 0 (not loaded) or 1 (loaded)..
if it's set to 0 (and it is, checked through the debug) .. It jumps over my "onLoadFailed" or "onLoadComplete" and goes to my next event! his this a bug or is there a "procedure" of orders to put these events?
thx
MP