I'm using the Physics system to control a ball in my game...working so far, but got a few random questions:
1. When rolling on a sprite based Object (Land Block), the screen tends to 'wobble' a slight bit...does that have something to do with the Bounding Masks? or the actual sprites (Ball and Land Block)
2. Can you use the 'Jump Thru' feature/action on a Object with the Physics action enabled? If I set the Object to 'Inmovable', I can't 'Jump Thru' to the next Object like I want too.
3. While using the basic Physics movement to 'Jump' the ball (Apply Physics Impluse at (x,y) at image point 0), it makes the ball 'Jump', but at the same time it will continue to do so every time you press the button (up arrow in my case). Is there a way/command to make the ball do it only once in the air?
Again, thanks for any help.