I've got a problem where I want to have neat, sliding menu icons that appear when I pause the game. Problem is that pausing (setting time scale to 0) breaks their movement, which is done via lerp(object.x, targetX, dt). I've tried setting the object timescales seperately to 1 after pause event, but it still doesn't seem to work. I am guessing dt is taken from game timescale?
What would be the simple way of going around this problem?
I'm going 100% natural here, so no plugins allowed! :)