Hi guys,
I have this problem. I want to my player object to move along a bridge object that connects two nodes objects. The problem lies in that all of them are not standing still but moving. This is how I want it to work: When the player clicks on another node, a bridge is formed between the two nodes, and the player moves on it until it reaches the new node, but all the nodes have bullet movement to them.
I have my capx below, which should give you a better idea of what I am trying to achieve.
https://www.dropbox.com/s/efdxscfidmon55p/FollowingObjectPathWhileMoving.capx
If you disable the lower event and activate the disabled one, you will see what I am trying to achieve, except this one the player jumps directly to the node.
I would really appreciate any help on this. Have been stuck for a while now. Thank you.