hello,
just new to the program and love it !!!!
I'm trying different thing lo learn and i'm stuck on one:
I want the monster to get more difficult to kill everytime i kill 5 of them...
made a random generator for spawn monster
made a global variable Kill = 0
monster instance variable Health = 1
bullet on colision with monster - monster substract 1 from health
- system add 1 to Kill
- monster destroy
system Kill (greater or equal) 5 - monster set Health to 2
monster health ( less or equal ) 0 - monster destroy
still need only a bullet to kill every monster
and if someone know a better trick to make the monster health go up by 1 everytime i kill 5 of them...