So, Hi there
I'm having some troubles with collisions,
I'm making a platformer game, with semi-randomly generated worlds,
I said semi, because it just randomly picks premade structures, not make them from scratch.
So for example,
let's say some of the premade structures I have is this:
That is just a .png image.
I could just edit the collision box, but I would need 12+ collision points,
and at that point the engine starts telling me that's a bad idea..
Even more considering I use 10 or 20 of those on a stage.
How could I set the collisions better/properly?