So I was just derping around trying to make a proximity based game. Only trouble is I am getting stuck with identifying each instance.
What I want is that is one of the blue blocks is near another, that it will go to 50% opacity, otherwise it will be 100%.
I've managed to find a way to identify them through referencing their instance, but I don't want to have 10 lines of code if I have 10 instances.
Can someone please have a look at this .capx and let me know if you can fix/come up with a way to help me with this problem ?