First, thank you to everyone who has reached out to help me in the past.
And if you're one of those people, you know my requests for help are probably on the complicated side (at least when I try to explain my issues clearly). So, please bear with me... THIS time, I've included pictures!
SCENARIO:
FINN: Mobility Run is a stealth game for the mobile platform. During each stage, FINN must activate switches to open doors, etc. The Switch objects, using their own UID, are associated with multiple instances of Conduits (two types - straight and angle put into a Family) and with a Door or other object if the Conduits do not come to a dead-end.
On the main screen during gameplay, there is a touchscreen button - Interact - which will turn fully opaque when FINN is on or near something he can interact with or activate.
Pressing Interact while overlapping a Switch instance will set off a chain-reaction of Conduit instances, each with a manually-entered sequence number, thus creating the appearance of segment after segment "charging up" as it proceeds to the end of its line.
Once the counter for the Switch reaches the maximum number of Conduits in its associated chain (zero-based), it either stops right there or it activates whatever object is connected to it (ie: Door).
This is where I have problems...
If I activate a Switch, it will work just fine, with or without an ending piece like a Door. But as soon as I activate a second Switch, it doesn't appear to do anything. It might initiation the first Conduit instance in its chain, but no more. I cannot determine where the problem is coming from.
In Bug Test preview, all Switches register that they can be activated when the conditions are met but I do not see where the other two are being prevented from being activated.
Thank you again for your help!