one way is to download the LiteTween behavior:
then when your Player and Bot have a Collision, set Car speed to 0, and Path Find to Stop. Then calculate trajectories.. something like angle(player.x, player.y,bot.x,bot.y) - 180
and use LiteTween and set it to an EaseOut and move them in that direction.
you could do something similar with 8 direction behavior, but getting the angle using Simulate would be kind of a pain.
Regardless, this isn't an easy thing... because you are faking physics.. in order for it to look right, you also probably have to adjust how much you want each sprite to move and take into account, inertia and mass...