I have asked a similiar question before but now i ask it whit more clearity. I want an enemy to move to the left when it is a certain distance from the rigth side of the player. Then it is going to pass the player, keep moving left. When it is a certain distance away from the left side of the player it is going to switch to moving rigth. Then it is going to pass the player and repeat the process so it basically follows the player. I tried making this work by doing this.
Enemy-Event-Is whitin angle
Whitin: 180
Angle: 0
Enemy-Sub event-Compare X
Player.X-1500
Enemy-Action-Set value
Action
"left"
Enemy-Event-Compare instance variable
Action
Equals to
"left"
Enemy-Action
Simulate control pressing left
Enemy-Event-Is whitin angle
Whitin: 180
Angle: 180
Enemy-Sub event-Compare X
Player.X--1500
Enemy-Action
Set value
Action
"rigth"
Enemy-Event-Compare instance variable
Action
Equals to
"rigth"
Enemy-Action
Simulate control pressing rigth
Whit this it should work. But it doesn't. So what do i need to change to make it work?