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-What I am using at the moment. Can't get a "Ice-like" Slippery movement which maintains momentum when turning.
I am using bullet movement for the majority of my game. There is one ice level but I can't seem to maintain momentum when changing directions.
I am new to the physics behavior so I spent a while trying that with no luck.... I can imagine some complex way of storing my old angles of motion in a queue and constantly adding them every tick to my new angle of motion but.... I'm sure this is a simple thing that I just overlooked.... since its an extremely common thing in games heh.
When i'm moving forward I can move like I'm on ice with just normal acceleration. But I turn on a dime in whatever direction my bullet changes its angle of motion towards.
Any Help would be appreciated. Thx.