Let's say I make a 16:9 -> 1920x1080 game
How would it get rendered on 16:9 -> 3840x2160 monitor?
Would the sprites get pixelated? If so, any suggestions on how I could use smaller sprites and scale them without significant quality loss?
It would just be twice as big. Pixel art should scale ok without linear interpolation, everything else, not so much.
If you don't like how it scales, then rescale it to 0.25
How does rescaling it to 25% fix the problem? Could you further explain
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Thats back down to its original scale.