CAPX: https://www.dropbox.com/s/2rmfa0sqosnzy ... 201-1.capx
I have two layouts (marked with an "L" in each name; likewise an "E" for each event sheet...makes things easier to identify).
In the "L Maze D West" layout, you'll see the LostSoul object (in the Characters folder in the editor) pulsating with a couple of active effects. Below the LostSoul is the TileGlow object which changes color based on the player movement. So far everything in this layout is working properly.
The problem I'm having is in setting up details for the "L Maze MercuryUs" layout and its related event sheet. The LostSoul character isn't behaving as it does in the "L Maze D West" layout, even though I've added actions to the "On Start of Layout" event line (see event sheet "E Gen Cntls Anims").
You can see a little bit of the LostSoul character in the "L Maze MercuryUs" layout when you Run it, but obviously it's not acting as it does in the other layout. I cannot figure out why... Can someone help me see what probably should be obvious? Thank you!
(Also, I intentionally disable the "Scroll To" behavior in the "E MercuryUs" event sheet. That's not a mistake.)