Hey all, hopefully this is an easy fix but it's driving me crazy. I'm working on more complete enemy AI where the enemy follows the player when within the line of sight. Below is an abbreviated screenshot of where I am starting, but on the run animation the enemy flickers back and forth between 'run' and 'idle'. In the debug layout it is also showing that when line of sight is active the state is flickering back and forth, so I know it isn't any sort of issue with animations. I have referenced a handful of tutorials but this doesn't seem to be happening for them as I follow along. Thanks for the help in advance!