In my game I am using a sprite with two frames and an animation which I use to make the cursor animated. The code to load the image and
animate the cursor is the following:
Sprite.Stop Animation
Sprite.Set Animation Frame to 0
Sprite.Load Image from "image1.png"
Sprite.Set Animation Frame to 1
Sprite.Load Image from "image2.png"
Sprite.Start Animation from beginning
->Sprite.On Frame Changed : Mouse.Set Cursor from Sprite
What I can't understand is why this works in some cases (the cursor is animated) and not in others. It seems to depend on the image files I use,
yet these are all small in size and 32x32 pixels or less. If I display the Sprite on the canvas, I can see it animated in all cases, but the mouse's cursor only shows
the animation in some cases.
Is this a bug or am I missing something?