Woow I did not know that it can be an amazing results and by knowing that now, I added on another events: sustem copare two values: mouse.x > player.x - player set not mirrored/ set families not flipped.
So I added on the event above system compare two values : mouse.x < player.x - player set mirrored/set flipped. tank again, and sorry for my annoying broken english and note that before each problem that I am stuck, I try to do my best to resolve it before posting a new post. But sometimes, it's getting hard to solved them :S tanks again little stain :P