It should be in a container, so when your peer player sprite is created, they get an AimSpot as well.
I tried removing it from the container, but this made it so that the host can see all of them and only the peer sees their own, and it also makes lazer thing do no damage.
I also tried a sync variable thing and a opacity thing (see the image below) to make it only visible to the peer, but that makes it so that the host sees all aimspots and the peer sees none.
Can you please explain how to make it so that only the peer/host sees their own AimSpot?