Hello Construct Community!
I've been haunting these forums for a while and have been able to glean much useful information. I used to pour a lot of time into Multi Media Fusion back in the day, along with Click and Create and, before that, Klik n Play (SP?) and I've been pumped on Construct for a little while. However, I've finally endeavored to jump back in and actually make something a bit more worthwhile (albeit on on my spare time). At any rate, thank you everyone for making this a thriving community with honest participation, encouragement, and correction. The internet can be a dark place.
On to my question - I'm working on a bit of a retro throwback type game, similar to the original Legend of Zelda in many ways. I've nailed down the movement engine and some basic behaviors, but I'm wanting to test some enemy behaviors now. I was curious as to how to create an enemy that does the following:
1. finds the nearest solid object
2. moves along the solid object until it hits the edge and turns, or keeps moving along the next solid object
An example would be the zoomer from the original metroid - you can do a youtube search for "Metroid Wiki-Zoomers In Action" and see an example of this behavior. (the same movement as the "spark" enemies found in Link's Awakening - just couldn't find a good video of just them)
I had thought from the pathfinder description that it was possible to use that behavior, but I haven't found an adequate example as of yet. I would appreciate anything anyone is able to do to point me in the right direction. Thanks everyone!
Thanks everyone! I'm betting the answer is pretty really simple.. haha