How do I: Make Global variable change it's state.

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  • Good evening pals. Im having a problem in my character selection.

    I have two playable characters in game and a Global variable "ActiveCharacter" where i have determined 1 as first character and 2 as second one.

    Here's the event sheet and gif from what happens. So basically it works with mouse but with gamepad it doesn't change from 1 to 2. But if i active the character two with mouse it lets me change back to character one with gamepad.

    Event sheet.

    Gif.

    I remember having similiar problem before but couldnt find the .capx or solution anymore.

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  • Let me give you an example why this doesn't work.

    Let's go event by event.

    • You start with ActiveCharacter=1 and ActiveScreen=2
    • You press left on the Gamepad
    • Line 6 triggers and sets ActiveCharacter to 2
    • In the same tick, the event in line 9 triggers since ActiveCharacter is now 2 and sets it back to 1

    To you, this looks like nothing happened.

    The mouse events work since there can only be one mouse event happening at the same time.

    What you need to do, is replace ActiveCharacter=2 in line 8 with "Else".

  • Let me give you an example why this doesn't work.

    Let's go event by event.

    • You start with ActiveCharacter=1 and ActiveScreen=2
    • You press left on the Gamepad
    • Line 6 triggers and sets ActiveCharacter to 2
    • In the same tick, the event in line 9 triggers since ActiveCharacter is now 2 and sets it back to 1

    To you, this looks like nothing happened.

    The mouse events work since there can only be one mouse event happening at the same time.

    What you need to do, is replace ActiveCharacter=2 in line 8 with "Else".

    Yup. That did it! Thanks alot mate. I found the one .capx where i had this similar problem and the Else-condition did it.

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