Hi there,
I've seen this happen too often.. I have an audio sound I want to fire off when a condition is met, but instead of it just playing once.. it fires it off over and over and over again creating a reverberation effect.
I've hacked around this in the past when I had maybe 1 sound to fire of at any given time, but now i'm dealing with a project that has a number of audio clips so I just thought I'd check with the community.
Do i have to set up some kind of global variable that i have to keep flipping to fool the play into playing only one time or is there some trick to how i use "play" to just allow it to fire off once without having to surround it with other logic?
Thanks!
Caleb