How do i make an follow A.I for a lot of enemies?

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  • Ay bois, so, my problem here is how i can make an simple ( or can be advanced too ) follow A.I for some enemies, i know some things like Compare X, Line of Sight, Custom Movemente & etc, but, when i tried all these and more options, instead one of separated enemy follow, every enemy on the map will follow based on the coordenate of the enemy that is trigerring the event to detect and follow. And, i'm very fan of a youtuber called Dani so, below there, it's a video of his Cube Shooter and, the way that the enemy moves is pretty good actually, so, if possible to make one like the video below i would be really grateful! ( But, it's not only the specific A.I in the video, if you have an one that is not bugged / glitched you can freely tell too! )

    Edit: If possible to make the Flying Enemy A.I in the video of Dani, it would be really nice though!

    Dani's video: youtu.be/gzPGmR6R67Y

  • Hi, can you post a screen of your actual AI code, so we can figure a way on how to fix it?

  • Hi, can you post a screen of your actual AI code, so we can figure a way on how to fix it?

    Sorry, i just erased then after getting frustated. But, it was like:

    If Enemy has LoS of Cube

    If Enemy X < Cube.X - Platform Simulate Moving Right

    Else - Platform Simulate Moving Left

    But, it triggers on every enemy in the map so, yeah, it make the game even worse.

  • You should try to add a "For each" condition on top of the event, so the game will check separatly each enemy entity, because right now it doesn't know which one to pick

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  • You should try to add a "For each" condition on top of the event, so the game will check separatly each enemy entity, because right now it doesn't know which one to pick

    Yes, thanks for the solution! That worked perfectly, you're my savior!

  • You should try to add a "For each" condition on top of the event, so the game will check separatly each enemy entity, because right now it doesn't know which one to pick

    But, another question sir, if possible, you can try to reply the A.I of the flying enemy in the video that is on the topic?

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