Ashley I stand corrected, I understand now the flaw in my logic. The result is indeed much smoother. But the stutter remains at the same levels as I describe it on the other post. In a little more complex scene (with a platform behavior and a couple of solid objects), every now and then there is a gap in the fluidity of motion. It's very small, not necessarily tied with a drop in frame rate (just enough times to raise suspicion) and, to my eyes, annoying. I tried to capture my screen at 60fps to show you what I mean, but using a screen capture software really destroyed the frame rate.
Perhaps it's just me. I am one of those guys that was annoyed with the old CRTs because of the flickering.
Thanks for your response, I learned something again today!