I have a few basic steps that I use when searching Google for tutorials.
1) I start with the name of the platform or language that I am working in: Construct2, javascript, java, etc. (I use Construct2 as opposed to Construct 2, as it leaves less room for Google to misinterpret it -- Google complains, but you can smack it upside the head and say "Yes, I meant Construct2 and not Construct 2)
2) Next I put in either a specific action, like "mouse zoom and pan" or in your case "walking animation". You have to remember that Google tracks your IP and your previous searches and tries to use your history to inform its future searches.
When searching for examples or tutorials, it is best to break it down into as technical pieces as you can, then work your way back up from the most basic and technical level. Occasionally, you can include the word "tutorial" or "example", but those don't always work.
Here is what I got for "Construct2 walking animation":
https://www.scirra.com/tutorials/413/di ... -animation
make-my-sprite-walk_t65691
https://www.scirra.com/tutorials/1425/a ... -run-cycle
For "Construct2 picking up animation":
https://www.scirra.com/tutorials/382/pi ... next-to-it
https://www.scirra.com/manual/48/image- ... ons-editor
http://gamedevelopment.tutsplus.com/tut ... medev-8354
http://steamcommunity.com/app/227240/di ... 682087465/
Usually, you can use the information contained in pages that you find to hone your search. Your goal is to get to the most basic and technical level first, then begin working your way back up again.
For example, in this tutorial (https://www.scirra.com/tutorials/382/pi ... next-to-it), it says:
[quote:3fs4cwkd]Make two collision boxes that check for left and right respectively, and just fill in the event sheet as you see fit
which should tip you off that collision boxes are involved in this action sequence, so your next search should involve collision boxes, like:
"Construct2 collision boxes":
https://construct2.wikispaces.com/Collision+Polygons
https://construct2.wikispaces.com/Collision+Detection
https://gamejolt.com/community/forums/t ... emies/4533
After reading through this link (https://construct2.wikispaces.com/Collision+Detection), you see that collisions are nothing more than "overlaps" combined with "trigger once" events, which gives you one or two more search terms. You can basically rinse and repeat this to learn everything about Construct.