I'm trying to give different IDs to each instance of a family.
Suppose I have a family called Units that contains several different sprites. The family has a family instance variable called ID that starts at 0.
Each time I spawn a sprite, I set its ID to Units.ID + 1. Suppose I spawn 3 sprites - will the sprites have IDs of 1, 2, 3?
Just trying to figure out how to give different ID values to instances of a family.