On start-up of my layout, I need to step through each instance of a sprite found in a family so I can set their positions/scale. I see the "For Each" and "For" loops, but I can't figure out how to affect each instance. I'm sure there's a way... Anybody know how?
Pseudo code would be like:
Local Int:h = LayoutHeight
Local Int:c = 0
Local Int:pad = 20
For Each bttn in My_Buttons
bttn.Y = SetY( h/My_Buttons.count * c + pad)
c += 1
Next
Thank you!