I have two families:
weapon and bosses
There's an event that check the collision between both of themz:
Weapon Family on collission with Boss Family
The problem starts when I want to check the collision between the weapon family with one of the bosses in the family:
Weapon Family on collission with Boss A.
Because I want specific actions for that specific boss
C2 doesn't execute/ignoring the actions.
Is there a rule in this case that I've missed?