Multiple instances of obj1 are created on an specific interval. Each instance of obj1 can have other object instances (obj2, obj3, objt4, etc) pinned to each obj1 instance. I would like to delete/fade only the pinned objects of the instance when the instance (obj1 -> has pinned objects -> obj2, obj3, obj4) collides with a triggerObject. Is there an easy way to know what objects are pinned to obj1 and just delete those?
Thanks