How do I make the Fade behavior treat the object's opacity as the starting and ending opacity for fade-outs and fade-ins respectively instead of that always being 100? The poor design of the Fade behavior always ends up in a 100 opacity when fully faded-in, ignoring the object's set opacity, and even bumps the opacity to 100 at the beginning of a fade-out! The correct design would have been to treat the current set opacity as the max opacity at the start of fade-outs and as the destination value of fade-ins, instead of just 100 every time. I know I can use the Sine behavior to change opacity over time instead, but I'm looking for a more time-saving fix involving over 200 objects that I've already committed to fading in and out using the normal behavior (Understandably, I assumed that a behavior called 'Fade' would be the greatest way to fade objects in and out).