So I've got a rocket that's firing missiles. When the missile is spawned, a exhaust particle spawns with it and is pinned to the back of the missile. When the missile on collision with anything, it's destroyed and the exhaust with it. The problem is that I've got the fire rate set to a pretty fast speed, this make makes it so that there are many missiles within the layout at one time (Well not "many" but there are quite a few). So when a missile is collided with something the missiles gets destroyed (That's good) and then the exhaust gets destroyed (The problem). When the exhaust is destroyed, so is every other exhaust that is attached with the other missiles that have yet to be collided.
How do I make it so that the exhaust still exists with the other missiles that have yet to be collided?
Here's the problem:
https://www.dropbox.com/s/npsn7vdeaofq7 ... .capx?dl=0