I am trying to implement RexRainbow's TimeAwayL plugin, but it seems to not work with System's Save/Load as it seems to override the Local Storage plugin. I have also tried to use Local Storage to override the Save and Load, but system save/load still overrides it somehow.
Is there a way to use System's save/load and exclude Local Storage (the No Save behavior cannot be applied to plugins unlike other objects like sprites) or even exclude specific global variables, which would allow for other approaches using Local Storage.
Thank you for your help.