yes, pretty much. although I'd should not need to be that exact same one I switch to, Just switching to some other image, presumably refrenced through another sprite object. say my player sprite collides with some npc sprite, upon which he takes on a different image. that different image I'd like to be able to reference differently than by switching to a different preassigned animation, I'm guessing that there might by a way to reference the image of another sprite somehow..?