Hello, I am currently developing a roguelike game, where every event you play is randomily chosen from a series of events.
I am curious which you think would be the best way to include the random events...
every event on its own layout
every event in its own group on a single layout.
I have created the game in both ways, and from a design perspective there are benefits to both ways, but I am curious if anyone knows what would be more efficient in C2, would it be better to have hundreds of layouts for events, or just a few layouts but masses of groups that are only activated if the player randomly chooses one?
Thanks for your thoughts