How to establish a LOS to a "Solid" object

0 favourites
  • 1 posts
From the Asset Store
Hand-painted tiles, objects, animated objects, and background to build a colorful Mayan civilization environment.
  • Hi, here is my question:

    a sprite with LOS behaviour (in its default config) has its LOS blocked by the first encountered "Solid" object, but (IMHO) a clear LOS to that object should be present (if my player is shooting to a column of Solid tanks, at least the first one should be reachable...)

    But, on the contrary, it appears such a blocking object is considered out of LOS by C2.

    EXAMPLE: try the C2 stock example "Line-of-Sight" (i.e. the one with Player, walls & pigs). Add the "Solid" behavior to the pigs, and no one of these will be longer in LOS, neither the nearest. Of course, if you change the parameter "Obstacles" of the behaviour from "Solids" to "Custom", all works fine.

    Does a simple workaround exist? thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)