If you have just one image object, you could refer to the animation name currently being played and applied logic accordingly.
Quote below is a Sprite condition referenced from https://www.scirra.com/manual/115/sprite :
[quote:h18t4v7u]
Is playing
True if a given animation is currently set. Animations are identified by their name (case insensitive).
For example,
player collided with enemy:
> if player.y < enemy.y:
> > if enemy is playing "isHoldingSpear": player destroy
> > else : enemy destroy
> player destroy
Something like this. You need to make sure the events go into the right "block" too or else this will not work correctly.
Unfortunately, I am on smartphone and it will be a long while before I can get back to my laptop. Can someone in the forums provide him a capx for the time being?
[quote:h18t4v7u] I have seen his game Project Dimentia Bodhisattva I really liked good job
Thank you. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">