The closest i have gotten is using the Custom behavior whit move towards angle but it doesn't work. I want to both know how a enemy that walks and a enemy that floats can do it.
You mean like giving it bullet behaviour and setting the bullet angle of movement towards the player?
https://www.scirra.com/tutorials/37/beginners-guide-to-construct-2
Everything you need to know to get started. THE place to begin Construct2.
Sorry for reopening this post, but here's another simple way to do this and someone might need it in the future.
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can you write step by step please???